Asiatic Superhero Roleplaying Art

Hi guys. These are some pictures I made inspired by a roleplaying session I did here. It’s set in a weird asiatic fantasy world with city states, merchant houses who rule the world and superheroes, some with psychic powers and others with mutationsTraveller

There’s Traveller, who can walk through walls,King Crab

King Crab, who has crab legs and pinchers,

Glamour Hammer


Glamour Hammer, who can change what her face looks like,

Young Master

Young Master, who can command sea life and is also the leader of the team,


The Switch, who can change his personal gravity,


Double Trouble, who can make clones of himself,

BIGBig, who can increase his size fourfold

Myazmiacand Myazmiac, who is my character and can see through the Miasma, which is a weird psionic mist that permeates all of Denium, where the story is set.



Retro Future 2000 Parody of in the year 2525

In the year 1950
Mankind stopped being thirsty
Moderation seemed like bad advice
So instead they tried avarice

In the year 1964
Half the world was dirt poor
The other half was dirt rich
Rich or poor, you were dirt every inch

In the year 1970
Things went a little science-fiction-y
There was lots of new technology
No one cared it came to early

In the year 1983
Humanity lost their privacy
When you used the World Wide Web
The mega-corps probed your head

In the year 1995
The human race was barely alive
They wasted their only chance
For now cyborgs were leading the advance

In the year 2000 exact
An urban legend turned into fact
When the millennia bug came true
If you were a cyborg than down went you


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BEST cheesecake recipie ever*

Step One:

Get your plain sponge cake (with a radius of 10 inches and hight of 5 centimetres and a weight of 16 pounds. For more information about cake click here) and melt 9 kilograms of cheese. (Swiss cheese, of course made in Botswana out of Russian lama milk. For more information about cheese click here.) In a  big pan (40% titanium, 2% zinc, 8% steel, 25% bronze (authentic Irish bronze, 52% copper and 48% tin)  12% untreated iron, 12% mithral and 1% rust. For more information about pan click here) and then pour cheese over cake and Hey Presto, you have cheese cake to feed your family, friends and foes.

*not true at all

It’s a poem!

Mid-Autumn Fair

At Mid-Autumn Fair

There’s a whiff in the air

But that is not all

At Mid-Autumn Fair

At Mid-Autumn Fair

There stands an old goat

Who noisily watches

The farmers sell oat

At Mid-Autumn Fair

There’s a goat over there

But that is not all

At Mid-Autumn Fair

At Mid-Autumn Fair

What should I buy?

A cake or a pie?

A plum or a pear?

At Mid-Autumn Fair

I brought a nice pear

But that is not all

At Mid-Autumn Fair

At Mid-Autumn Fair

Where is Uncle Seth?

We really must find him

And Auntie Beth

At Mid-Autumn Fair

They’re not anywhere

But that is not all

At Mid-Autumn Fair

New Hand-On-A-Pole-Activator

Are you tired of having to precariously poke a big red button with a rubber hand on a pole JUST so you can chop your onions? Well, with this all-new device all you need to do is insert pole in slot and press a big red button and it will push the pole forwards which in turn will press the second big red button to chop  your onions!

Brought to you by Acme Corporation

Possible Risus Setting

This is a Setting for Risus I got from the Internet that we could use.

Something Familiar
animalistic magical helpers

This detailed magic supplement was designed by Larry Bullock for use with Risus: The Anything RPG which is freely provided by S. John Ross at the Risus: The Anything RPG site.

Genre: Fantasy (can work with any)
Tone: humorous
Campaign Options: Hooks and Tales, Pumping Clichés, Double Pumps, Lucky Shots/Questing Dice
Points/Dice: 10 Dice
Description: Tied to a spellcaster by means you don’t really understand, you play out the role of the spellcaster’s familiar – their assistant, magical lookout, confidant, friend. If only you could get him to understand you.

The World
Welcome to the world of the magical flunky – a spellcaster’s familiar. It might be helpful to look over all of the implications of the word familiar:

n.A close friend or associate.An attendant spirit, often taking animal form.One who performs domestic service in the household of a high official.A person who frequents a place.

In this game, you will be playing the a role that takes into account all of these aspects of the term familiar. You will be playing an extraordinary creature that has formed a bond with a spellcaster. You will be acting as the spellcaster’s servant, friend, and companion. You will be the spellcaster’s eyes and ears in the world. You will be the spellcaster’s last line of defense against foes (both magical and mundane). It is your job to keep your spellcaster out of trouble.

Clichés are a bit different for familiars. Let’s face it, you are usually considered a lesser creature (compared to your spellcaster and his ilk). As a familiar has to interact with the world in many ways for the spellcaster, most spellcasters will choose a creature that will not draw undue attention to itself (animals like cats, dogs, crows, etc. are quite common). That being said, there is nothing to stop you from being something a little more rare (a magically animated creature like a puppet, etc.), just keep in mind that it will help to draw unwanted attention (and danger) to your spellcaster. Whatever creature or construct you are should be considered your primary cliché.

Sample critters

Don’t consider this list to be the exhaustive resource. Consult an animal reference guide for that. Also be aware that your choice of animal greatly impacts how well you can get by in the normal world – a Zebra will stick out quite a bit in most worlds and doesn’t even start with how obvious a magical creature would be). Most spellcasters like to stick with creatures that are fairly common in the area for a few reasons – including availability and inconspicuousness.Dog, Cat, Rat, Pig, Chicken/Rooster, Monkey, Parrot, Crow, Horse, Cow, Wolf, Coyote, Lion, Tiger, Bear, etc.

However, in this game, you are more than a one-eyed black and orange striped alley cat much too tough for it’s own good (4). You are extraordinary. You might be extraordinary through natural affinities, or through magical enchantment (sometimes even both). In order to simulate your extraordinary natural affinities, this game uses Lucky Shots (for genral activities), and Questing Dice for activities that are specifically related to your nature as a familiar (usually tied directly to your spellcaster).

Lucky Shots and Questing Dice are advanced options detailed in the Risus Companion (not required for play). The gist of Lucky Shots is that for every cliché die you give up, you are given 3 Lucky Shots – dice that can be added to any cliché roll at any time. Questing Dice are pretty much the same thing, but you get 5 Questing Dice for every cliché die you give up. Questing Dice must be tied to some specific personal aspect of your character. Both Lucky Shots and Questing Dice are a use once/adventure type of thing (just check them off your list as you use them up, they won’t be refreshed until the next adventure).

It is possible that your spellcaster has magically enchanted you – granting you special abilities. In game terms, you take Magically Enchanted (ability) as a double-pumped cliché (magic isn’t cheap, but it can be powerful). This ability is usually something that you are not capable of doing as part of your regular animal nature. This can range from the useful (speaking), to the truly powerful (ability to create magical effects, even attacks) depending on the tone that the GM wishes for the game.

Another option is to take Magical Assistant as a cliché (double pump required). This really endears the familiar to his spellcaster – it allows the familiar to team up with a spellcaster. At the GM’s discretion, it can also allow the casting of minor magics.

New Hand-on-a-pole!

Are you tired of having to press big red button to activate your automatic onion chopper to chop your onions? Well, with all-new hand on a pole you can do that from a distance!